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of assimilation.

Image via Rak Wireless

Rak Wireless 8

Accessible networking devices must be low-cost as well as easy to learn, use, and be appropriated by communities. A great start in this direction is the LibreRouter Project 9, an open hardware Wi-Fi router running open source software. It’s made by and for communities with the objective of facilitating the creation and maintenance of autonomous communication networks using mesh topologies. But it can be an overkill in cases, and many communities have limited access to financial resources.

Ideally we would develop something that’s modular. Despite being commercial, Rak’s Wisblocks 10 are a good source of inspiration, with options of several cheap, energy efficient little wireless modules that can be assembled together like Lego blocks. We can use them to build networks using many different transport options, such as long range modulation (LoRa) or Wi-Fi.

It would be amazing if we could have open hardware products that enable mixing different communication technologies such as high frequency radio (HF), Global System for Mobile Communications (GSM), fiber-optic cables, etc. Each of these technologies differ in levels of power consumption, bandwidth throughput, signal range, and technical and financial accessibility. Communities should be able to understand, choose, and adapt this kind of hardware to serve their collective needs.

COLLECTIVE DIGITAL INTERFACES

Mobile phones have become the symbol of this historical moment. Their screens are small enough to force a one-person use of the device, yet large, bright, and colorful enough to keep a person sucked into whatever shiny thing it’s displaying. The brain’s reward pathways, mediated by dopamine, respond to screens in a very similar way to opioids 11.

Phones are made cheap enough to guarantee that almost any working-class person can have one as their ultimate private property, only comparable to personal documents, toothbrushes, and underwear (which aren’t shared for obvious reasons).

Interaction with the digital world happens through our: hands, ears, mouth, and eyes. Modern phones activate these senses all in one central device, but have a limited ability to enable a collective and non-addictive experience that maintains and grows trust and solidarity within and between communities.

Electronics are becoming more modular and cheaper, and knowledge on how to tinker with them more accessible. Groups that work close to communities, such as Janastu 12, have done experiments with end-user devices designed for local contexts. And hardware development social-networks, such as Hackaday 13, have plenty of examples from around the globe with inspirations on what’s possible.

Image via Hackaday - ESP32 Walkie Talkie

Hackaday - ESP32 Walkie Talkie 14

Voice communication has emerged as one of the most common uses for smartphones especially in less industrially developed parts of the world where oral cultures are common and there are lower levels of text literacy.

Walkie-talkies are cheap, simple, easy to interact with and require no Internet; but they are limited by distance, the number of devices communicating, and they only work for real-time communication. An ideal device would have the best of both worlds: have a simple, sturdy body with few buttons; communicate both over the Internet through Wi-Fi, as well as other radio frequencies; and store voice messages for the familiar asynchronous (store-and-forward) experience.

This can be achieved using microcontrollers, such as the ESP32 15, enabling a very low price tag, between 30 to 50 USD, making it much more affordable than most phones. Such devices can enable communication in places where no connectivity exists; as well as promote community ownership of data and a less addictive use of communication devices.

Photo by Raiz das Imagens

Raiz das Imagens16

Television has long promoted to the masses the consumption of audiovisual content. Today the medium is transferred not through analog, but digital devices, and is an equally popular use for these devices as voice communication. The almost infinite quantity of content available through online vendors, such as Youtube, can be amazing for learning, given one knows how to filter through it.

But the popularity and accessibility of small screen devices, and the user-centered experiences of corporate platforms promote a model of media consumption based on the individual and their very specific tastes. At first it sounds like there isn’t anything wrong with that, but users’ tastes are guided by algorithms with the goals of maximizing user engagement and profit, which leads to addictive usage, creation of information bubbles, and centralization of power over data.

This individualistic way of consuming media unravels communities. The first thing to do in order to reverse this trend is to present alternatives. By tracing the origins of video to cinema and cine-clubs, we can learn alot about collective ways of curating and consuming content while also opening up for a process of reflection. This sort of experience enables different perspectives to be shared through an educational process, which can be much more fun, then consuming content alone. All that’s required is a projector (or large screen), an open space for people to gather, and some resources on how to organize the screenings.

Image via Radio Yandê

Music and podcasts have also become an important part of our digital lives. Again, we’re drawn to self-centered ways of consuming them because of the Internet’s corporate nature. Community radios are an incredible way of bringing neighbors together and strengthening cultural identities, be it through discussing relevant topics, listening to songs together or telling stories.

Digital technology has, in many cases, created a sense that radio is a thing of the past. But there’s no reason why we shouldn’t use digital tools to create a more interactive and participatory radio experience. Analog radio stations are amazing, but the equipment can be very expensive and complex to operate. Digital radio requires only a computer, the right software, and a network connection to your listeners. It’s up to the community to choose what’s right for them.

Photo via Minimally Invasive Education for mass computer literacy

Minimally Invasive Education 17

We also use digital tools for reading, writing, texting, coding, designing, planning, playing, calculating, researching… But less-industrialized places have less access to devices that are appropriate for these tasks, such as a computer with a keyboard.

Every community can have a publicly shared device so that all members can easily explore the digital world—the impact of this would be greater in low income places. Experiments such as Hole in the Wall 18 show how powerful a public computer can be for self-learning and minimally invasive education 19.

People who depend on digital tools for their work would probably still need their own private device, although collective ownership should be greatly encouraged to lower the fetishism around end-user machines.

Photo via Luandro

Storage and computation devices have become widespread, with each phone today having the power and memory of super-computers of the past. For the reasons above, we should refrain from encouraging the use of smartphones for communal purposes. Instead, we can experiment with the options presented above or better yet, experiment with something entirely new.

Single-board computers (SBCs) have gained a lot of momentum in the past decade. There are loads of different options, like the popular Raspberry Pi 20. They are small, energy efficient, and cheap, making them great candidates for being used as community-servers.

They can be delegated the task of processing and storing data, which reduces dependency on powerful end-user devices. Making a 20 USD device, such as the Raspberry Pi Zero 21 with a touchscreen and power supply, enough for basic interactions.The lower price consequently increases the accessibility to information.

Collectively managed servers enable the creation of local digital territories, where services can be curated, created, and hosted by the community itself. That’s an example of community data sovereignty, which is a fundamental topic in digital literacy, but usually too abstract to be conveyed properly without a practical case.

COMMUNITY-FIRST INTERACTIO